Last week, Ronen Ventura and Tali Perel shared some insights about research, styling and analyzing usage as preliminary stages of creating the Klonies content. Today, continuing with 'The Making of Klonies', I want to review the process of (actually) making Klonies content - the design and draw.
Deciding on a subject, theme or style (events, seasons, local culture, age group), was the first stage described in the previous post. Then, the Design and Graphics Team, which includes Ronen Ventura, Oryan Ventura and Al Toiber, take the lead. First, the team gets together for some brainstorming. After throwing ideas to the air and discussing them, each one takes a few items and hits the designing board.
To better explain the process, I’ll demonstrate using some Klonster sketches made by Al.
A. Theme - Klonies special for Halloween.
B. Item - an outfit (entire body and not only a shirt or only bottoms) of a Dracula costume.
C. Al begins with a Klonster skeleton that looks like this (see figure 1a):
[Figure 1a]
D. First, Al makes a preliminary sketch for approval of concept (see figure 1b):
[Figure 1b]
D.1. After getting an approval, the next step is drawing a preliminary design (see figure 2a):
[Figure 2a]
D.2. The preliminary design receives more detailed comments (see figure 2b]
[figure 2b]
E. Last step is the implementation of the given comments, some corrections and final touches (see figure 3):
[Figure 3]
And here's the Klonster, all dressed up and ready to go (see figure 4):
[Figure 4]
And that's how a Klonies outfit is being made! Next time you'll browse the Klonies collection at Skype you will be able to evaluate the process that lies behind each item! :)








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